Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily advertisements, the world that is presented to the viewer will be a mainly artificial creation. At last, you too can create these surreal worlds at home, practice inside or outside architecture, design products or promotional logos and films or build your own virtual worlds using the build in landscape designer and atmospheric background models. All the modules required to generate, model and manipulate, animate and represent the three-dimensional world are integrated into one program: i.e. all actions are controlled directly by CyberMotion. There is a choice of several rendering algorithms, from normal raytracing to up-to-date global illumination rendering methods like ambient occlusion, photon mapping or HDRI-rendering. The possibilities to define object surfaces, light conditions and backgrounds are almost inexhaustible - visual libraries and fast preview windows in the main dialogs invite to experiment and play around with this vast functionality. Complex 3D animations can be set up very easily - you can animate all objects, camera and light settings, backgrounds, fire, water and even clouds and fog in the atmosphere. You can arrange objects in hierarchies to animate jointed models or robots and easily position joints with the help of Inverse Kinematics. And with the up to date Skin and Bones technology even character animation is available with CyberMotion. Call your own heroes and monsters into being, CyberMotion gives you all the tools you need to do it.
New features in version 13.0: Displacement Mapping, expanded modeling tools and new primitives, measurement conversion, volumetric clouds, camera-automovement and much more.
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